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Description
A second attempt at modelling with an armature in Blender. This time the armature and mesh are closer to the complexity of a human figure, and I also applied subsurfing to get a smoother shape. Obviously I have a lot to learn. I think some effects seen here may be the result of subsurfing being applied after deformation by the armature.
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© 2009 - 2024 golem1
Comments2
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you are coming quite along though.