View if possible the documentary "Dark Star: H. R. Giger"
Giger was a Swiss artist, best known for his Oscar-winning artistic contribution to the movie "Alien" about 1978. Simply put, he designed the alien itself.
His artwork his widely considered rather "dark". The style is sometimes called "biomechanoid" or something like that because of the merger/mixture of mechanical and human forms, and perhaps because it is often largely monochrome.
Some of my artwork looks a little like some of his, which may not be entirely accidental. From my side, the resemblance stems from some of the graphic tools I have used, notably Blender and Wings3D. To my knowledge, he never used computer graphics, but did very often use an airbrush, something I tinkered with a little. He did study industrial design at one time. My work has often been monochrome because I wanted to concentrate on form and texture. I have called color "superficial", not in a pejorative sense, but merely a literal sense, i.e. "pertaining to surfaces or areas" as opposed to topological structure.
Giger's life is almost coterminous with my own; he was born a couple of years earlier, and died a few years ago. Sadly, he became rather feeble toward the end.
Giger as a person was a little like me in some ways. He was an artist, but even as an artist very unconventional. His dream life was very important to him, as mine is; his dreams often frightened him, as mine do not, usually. His artwork was a means of showing others what his dreams were like, thus gaining a measure of control over them. He loved cats, especially Siamese cats, as I do. Like me, He was incapable of maintaining a conventionally neat, orderly household. I hope to create short movies to display what my migraine auras are like (a neurological phenomenon, very real, not supernatural at all. ) I also hope to create short movies to show approximately the visions I see in response to some of my favorite musical works. Unlike Giger, I will almost certainly get no help from Hollywood in creating such movies. Instead, I will take advantage of modern digital computing.
Some years ago, I had a very long dream, perhaps a "lucid dream", and I wrote a series of very short science fiction stories based on the dream. Someday I may make a movie derived from from that.
At one point, I set out to enumerate Giger's limitations as an artist, but have now thought better of that. More important to try to state how he has inspired me. Certain "themes" are typical of his work (e.g. skulls, snakes, etc), but he combines them in novel ways. To my mind, that suggests a novel universe of artworks, generated by applying a set of definable operations to a set of themes in any order. Many such operations could be borrowed from the operations available in graphic applications like Blender or Wings3D. The themes need need not be borrowed from Giger. By taking advantage of currently available computing power, one could explore a vastly larger universe of artwork than Giger could have explored in a lifetime.